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Hello!
My name is Jingling ZHANG

I am a Mphil student at the Hong Kong University of Science and Technology (Guangzhou) in the Computational Media and Arts thrust. My research interests lie in the intersection of Art, Exhibition, and Human-Computer Interaction

Education Background

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  • Hong Kong University of Science and Technology (Guangzhou)     

Mphil of Computational Media and arts     

(Postgraduate Studentship)

  • University of York

Master of Digital Heritage   Award: merit

                                                                         

  • Guangzhou Academy of Fine Arts               

Bachelor of Fine Art   GPA: 3.5                                                                                                                 

Guangzhou, China

2023-current

York, UK 

2021-2022

 

Guangzhou, China

2017-2021

Featured Publications

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ASSETS

2023

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Understanding Curators' Practices and Challenges of Making Exhibitions More Accessible for Blind and Low Vision People

Co-first author
The 25th International ACM SIGACCESS Conference on Computers and Accessibility

PDF

Featured Projects

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This project creates a space to reduce stress among campus faculty and students. Unlike traditional relaxation areas, this space is equipped with virtual reality (VR) devices, allowing users to immerse themselves in a custom-designed VR healing environment that we created. The project won the best environmental award, best creative design award, and best practical design award for Cultural and Creative Design Competition organized by Red Bird Maker Space, Hong Kong University of Science and Technology (Guangzhou).

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In an era dominated by technology and capital efficiency, our encounters with nature are increasingly mediated through digital platforms—whether through short videos, video games, or travel advertisements—highlighting the growing disconnect between humanity and the natural world. This exhibition explores the intricate relationship between nature, technology, and human sensory experience in contemporary society and seeks to provoke reflection on this phenomenon. This exhibition proposal has been shortlisted for the Young Curators Program organized by ENNOVA ART MUSEUM.

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​Based on Dunhuang culture, The Mural Lost designed a decryption adventure game that the visually impaired and ordinary people can play. The project won the second prize in the 2023 CCF Technology Hackathon for the public good.​

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2019-2020

Based on ceramic culture, this project plan an online platform integrating exhibition, communication, creation, interaction and sales.

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Experience

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  • Research Assistant

Accessible and Pervasive User EXperience (APEX) Group HKUST, Feb 2023 – Aug 2023

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  • Teaching Assistant        

Training Center of Guangdong Museum of Art, Feb 2019- June 2019

The training center relies on the rich exhibition resources of Guangdong Art Museum to carry out teaching practice and improve the students' aesthetic taste and artistic creation ability.  

 

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